![]() The host can distribute the characters between players as they see fit at any time. Rogue Trader supports up to 6 players in a single co-op game, matching with the maximum available number of characters in the party. This, however, allows us to deliver the same story experience as in singleplayer, gives the host the option to continue playing the campaign in the absence of some players (or even convert it back to a singleplayer campaign), and, let’s be frank, reduces some potential misclicking and trolling chaos. Of course, this asymmetrical approach does put some limitations on the gameplay for other players: for example, only the Lord Captain can select options in dialogue and book events (although other players can vote using ALT button), decide to enter some locations, or make certain important irreversible gameplay decisions such as levelling up the ship. ![]() ![]() Instead, we’ve taken the route of inherently asymmetrical gameplay, where one player takes up on the role of the Lord Captain, and the other players form their crew, assisting their leader in battle, exploration, and management. But given the nature of the unfolding narrative, there can only be one Lord Captain on the von Valancius flagship! So how did we get around that?Īfter discussing our options, we’ve decided not to try artificially stretching the story to fit multiple equally important protagonists. As the story is one of the things players appreciate the most in our games, we saw no point in multiplayer without allowing the players to experience the main campaign. The biggest challenge in creating co-op mode was to decide how to fit multiple players into our story.
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