3/1/2024 0 Comments Keyshot 8 manual pdf![]() Opens Revision Manager to preview, revert to or delete revisions. Save only the Model Set(s) displayed in order to share Model Sets with non-Pro users.Ĭopy all resources used in your scene into the same folder as your BIP file. The file can be Password protected and you can choose to show the KeyShot logo and/or watermark. Save a KeyShot Package (.ksp) for viewing in KeyShot Viewer. It is very important to use the Save Package method when sharing or moving a scene across different computers, otherwise you will have problems with missing textures etc. Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).This will also increase the KeyShotXR file size.Įnabling this option will set the KeyShotXR to only load the images into the browser after the user interacts with the KeyShotXR . This is separate from the viewport resolution setting for each frame. The image quality will be preserved when zooming in by enlarging the rendered frame resolution accordingly. Note: To ensure the browser page will scroll when the mouse scroll wheel is used while over the KeyShotXR, this option will need to be disabled.Įnable this option to render the frames at larger resolution for optimal image quality when zooming in. Use the “Maximum Allowed Zoom-In Percent” slider to control the amount the user can zoom in your KeyShotXR. Increasing this value will increase the model movement with less mouse movement.Įnabling zoom-in will allow you to zoom into the KeyShotXR when inside the browser. This controls the overall mouse sensitivity in the KeyShotXR . Increasing this value will reduce the time it takes a model to come to a rest after rotating it. This menu controls how your KeyShotXR interacts in the web browser. This value will change depending on the number of vertical and horizontal frames and the starting and ending angles.Īdvanced settings for KeyShotXR are located in a drop-down menu on the same window as the custom settings. This shows the degrees between each frame. This shows the number of images to render based on the number of horizontal and vertical frames. The higher the number of frames the more smoothly your model will rotate. ![]() This controls the number of frames in the “Y” direction. The higher the number of frames, the more smoothly your model will rotate. This controls the number of frames in the “X” direction. See previous page for animation frames settings. Additional parameters will be shown if enabled. If animation is applied to the scene, you will be able to create a KeyShotXR from this animation. This option allows you to select the center of rotation from your scene tree items.Įnable this option to have the environment rotate with the KeyShotXR. Use your current “Look At” as your rotation center. Use the current camera settings to use as your rotation center. Select an object in the scene as a center of rotation. This option will set the center of rotation at the center of the scene. Exposed Headless Scripting Functionality. ![]()
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